lanceblair

Lance Blair is an American voice over actor based in Atlanta, specializing in corporate video narration, commercial voice over, eLearning, explainer videos, medical narration, and video game characters. Known for a trustworthy, engaging delivery that connects with audiences, Lance brings both performance skill and technical expertise as a recording engineer, giving clients a true partner in storytelling. Lance also offers voiceover localization services, including phrase sync and dubbing from multiple languages into English, helping brands reach international audiences with authenticity. His studio operates in the EST time zone and is fully equipped for remote-directed sessions via Source-Connect 3.9 and 4.0. Clients include Philips, Abbott, PwC, Cartoon Network, Porsche, and Fisher Price. When he's not behind the mic, Lance writes about voice over production on his blog, covering everything from studio software to voiceover industry trends. Ready to change your narrative? Contact Lance to discuss your next project. More info at https://lanceblairvo.com

Ten Villain Types for Voice Acting

Ten Villain Types for Voice Acting

Villain voice over archetypes can be combined, or nuanced with personal backstories, motivations, and character development, making villains complex and sometimes even sympathetic figures in contemporary storytelling. There are no hard rules for playing any of these Ten Villain Types for Voice Acting. However, keeping these in mind and how the types could be combined can develop richer characters, than is the case if one is just playing “the bad guy.”

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What is Source-Connect 4.0?

The New Source-Connect 4.0

Source-Connect will be more secure, and more robust. Source-Elements is transitioning to a subscription model, and the word is that their Source-Connect 3.9 will be retired as soon as 4.0 is fully adopted as the new industry standard. So if you’re a studio, joining the new Beta testing program and purchasing it is highly recommended.

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LUFS Voiceover Levels

What is LUFS? What is LUFS? And what should LUFS Voiceover Levels be? Well, LUFS (Loudness Units Referenced to Full Scale) is the standard for measuring Loudness. Loudness is the perceived level of heard sound. It is not the same as peak volume level, which is the maximum amplitude of a sound wave. 0 dBFS

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